Simulation and Game Development
The Simulation and Game Development degree at GTCC offers you the opportunity to learn how to develop video games and simulation software. You will learn the programming, graphics development, storylines, and business requirements for developing fully functional games and simulation software for PC and mobile devices.
This program is unique, as students who obtain the AAS in Simulation & Game Development also learn very valuable skill sets that are applicable to multiple disciplines.
Within this degree, you will gain the skills necessary to gain employment in many diverse areas of:
- information technology, including computer programming,
- game development,
- software engineering,
- mobile development,
- graphic design,
- and more!
Credentialing Options
Simulation and Game Development, AAS - CIP Code: 50.0411
A 25 45 0
Contact: (336) 334-4822, ext 50116
The Simulation and Game Development curriculum provides a broad background in simulation and game development with practical applications in creative arts, visual arts, audio/video technology, creative writing, modeling, design, programming and management.
Students will receive hands-on training in design, 3D modeling, and programming for the purpose of creating simulations and games.
Graduates should qualify for employment as designers, artists, animators, programmers, testers, quality assurance analysts, engineers and administrators in the entertainment industry, health care, education, corporate training, and government organizations.
Upon successful completion of the Simulation and Game Development program, graduates should be able to:
- Develop games and simulations for education, training, and other commercial entities
- Identify programming proficiency for various media, including 2-D and 3-D graphics, animation, and sound
- Design a game or simulation to meet end-user requirements
- Develop a game or simulation that incorporates proper Object-Oriented programming methodologies
- Identify inefficiencies in programming practices
- Select the appropriate programming language and development tools to most effectively meet project requirements
Gateway Courses and . A minimum grade of C required in both.
This degree can be completed in a traditional or completely online format. For more information about eDegree programs, please visit the eDegree website. http://edegree.gtcc.edu
Fall Semester I
- ENG 111 Writing and Inquiry
ENG 111 Writing and Inquiry
Close - or Credits: 3
- SGD 111 Introduction to SGD
SGD 111 Introduction to SGD
Close - SGD 112 SGD Design I
SGD 112 SGD Design I
Close - SGD 113 SGD Programming I
SGD 113 SGD Programming I
Close
Total Credits: 15
Spring Semester I
- SGD 114 SGD 3D Modeling I
SGD 114 SGD 3D Modeling I
Close - SGD 126 SG Engine Design
SGD 126 SG Engine Design
Close - SGD 212 SGD Design II
SGD 212 SGD Design II
Close - SGD 213 SGD Programming II
SGD 213 SGD Programming II
Close - Humanities/Fine Arts Elective Credits: 3
Total Credits: 15
Summer Semester I
- SGD 165 SGD Character Development
SGD 165 SGD Character Development
Close - SGD 174 SGD Level Design I
SGD 174 SGD Level Design I
Close
Total Credits: 6
Fall Semester II
- SGD 161 SGD 2D Animation
SGD 161 SGD 2D Animation
Close - SGD 168 SGD Mobile Programming I
SGD 168 SGD Mobile Programming I
Close - SGD 180 SGD HTML Programming I
SGD 180 SGD HTML Programming I
Close - SGD 214 SGD 3D Modeling II
SGD 214 SGD 3D Modeling II
Close - SGD 274 SGD Level Design II
SGD 274 SGD Level Design II
Close
Total Credits: 15
Spring Semester II
- SGD 134 SG Quality Assurance
SGD 134 SG Quality Assurance
Close - SGD 280 SGD HTML Programming II
SGD 280 SGD HTML Programming II
Close - SGD 289 SGD Capstone Project
SGD 289 SGD Capstone Project
Close - Communications Elective Credits: 3 2
- Social/Behavioral Science Elective Credits: 3
Total Credits: 15
Total credit hours required for degree: 66
Electives
1. Communications Electives
Choose one course from the following:
- COM 110 Introduction to Communication
COM 110 Introduction to Communication
Close - COM 120 Introduction to Interpersonal Communication
COM 120 Introduction to Interpersonal Communication
Close - COM 231 Public Speaking
COM 231 Public Speaking
Close - ENG 114 Professional Research & Reporting
ENG 114 Professional Research & Reporting
Close
Humanities/Fine Arts Elective Pick List
- ART 111 Art Appreciation
ART 111 Art Appreciation
Close - ART 114 Art History Survey I
ART 114 Art History Survey I
Close - ART 115 Art History Survey II
ART 115 Art History Survey II
Close - ART 118 Art by Women
ART 118 Art by Women
Close - ART 121 Two-Dimensional Design
ART 121 Two-Dimensional Design
Close - ART 131 Drawing I
ART 131 Drawing I
Close - ART 132 Drawing II
ART 132 Drawing II
Close - ART 240 Painting I
ART 240 Painting I
Close - ART 241 Painting II
ART 241 Painting II
Close - ART 281 Sculpture I
ART 281 Sculpture I
Close - ART 283 Ceramics I
ART 283 Ceramics I
Close - COM 140 Introduction to Intercultural Communication
COM 140 Introduction to Intercultural Communication
Close - DRA 111 Theatre Appreciation
DRA 111 Theatre Appreciation
Close - DRA 112 Literature of the Theatre
DRA 112 Literature of the Theatre
Close - DRA 120 Voice for Performance
DRA 120 Voice for Performance
Close - DRA 126 Storytelling
DRA 126 Storytelling
Close - DRA 128 Children's Theatre
DRA 128 Children's Theatre
Close - DRA 130 Acting I
DRA 130 Acting I
Close - DRA 211 Theatre History I
DRA 211 Theatre History I
Close - ENG 125 Creative Writing I
ENG 125 Creative Writing I
Close - ENG 131 Introduction to Literature
ENG 131 Introduction to Literature
Close - ENG 231 American Literature I
ENG 231 American Literature I
Close - ENG 232 American Literature II
ENG 232 American Literature II
Close - ENG 241 British Literature I
ENG 241 British Literature I
Close - ENG 242 British Literature II
ENG 242 British Literature II
Close - ENG 251 Western World Literature I
ENG 251 Western World Literature I
Close - ENG 252 Western World Literature II
ENG 252 Western World Literature II
Close - ENG 261 World Literature I
ENG 261 World Literature I
Close - ENG 262 World Literature II
ENG 262 World Literature II
Close - ENG 273 African-American Literature
ENG 273 African-American Literature
Close - HUM 110 Technology and Society
HUM 110 Technology and Society
Close - HUM 115 Critical Thinking
HUM 115 Critical Thinking
Close - HUM 120 Cultural Studies
HUM 120 Cultural Studies
Close - HUM 121 The Nature of America
HUM 121 The Nature of America
Close - HUM 122 Southern Culture
HUM 122 Southern Culture
Close - HUM 130 Myth in Human Culture
HUM 130 Myth in Human Culture
Close - HUM 150 American Women's Studies
HUM 150 American Women's Studies
Close - HUM 160 Introduction to Film
HUM 160 Introduction to Film
Close - HUM 161 Advanced Film Studies
HUM 161 Advanced Film Studies
Close - HUM 211 Humanities I
HUM 211 Humanities I
Close - HUM 212 Humanities II
HUM 212 Humanities II
Close - MUS 110 Music Appreciation
MUS 110 Music Appreciation
Close - MUS 111 Fundamentals of Music
MUS 111 Fundamentals of Music
Close - MUS 112 Introduction to Jazz
MUS 112 Introduction to Jazz
Close - MUS 121 Music Theory I
MUS 121 Music Theory I
Close - MUS 122 Music Theory II
MUS 122 Music Theory II
Close - MUS 125 Aural Skills I
MUS 125 Aural Skills I
Close - MUS 126 Aural Skills II
MUS 126 Aural Skills II
Close - MUS 210 History of Rock Music
MUS 210 History of Rock Music
Close - PHI 210 History of Philosophy
PHI 210 History of Philosophy
Close - PHI 215 Philosophical Issues
PHI 215 Philosophical Issues
Close - PHI 240 Introduction to Ethics
PHI 240 Introduction to Ethics
Close - REL 110 World Religions
REL 110 World Religions
Close - REL 111 Eastern Religions
REL 111 Eastern Religions
Close - REL 112 Western Religions
REL 112 Western Religions
Close - REL 211 Introduction to Old Testament
REL 211 Introduction to Old Testament
Close - REL 212 Introduction to New Testament
REL 212 Introduction to New Testament
Close - REL 221 Religion in America
REL 221 Religion in America
Close
Social Behavioral Science Elective Pick List
- ECO 251 Principles of Microeconomics
ECO 251 Principles of Microeconomics
Close - ECO 252 Principles of Macroeconomics
ECO 252 Principles of Macroeconomics
Close - HIS 111 World Civilizations I
HIS 111 World Civilizations I
Close - HIS 112 World Civilizations II
HIS 112 World Civilizations II
Close - HIS 131 American History I
HIS 131 American History I
Close - HIS 132 American History II
HIS 132 American History II
Close - HIS 227 Native American History
HIS 227 Native American History
Close - HIS 236 North Carolina History
HIS 236 North Carolina History
Close - POL 120 American Government
POL 120 American Government
Close - POL 210 Comparative Government
POL 210 Comparative Government
Close - POL 220 International Relations
POL 220 International Relations
Close - POL 250 Introduction to Political Theory
POL 250 Introduction to Political Theory
Close - PSY 110 Life Span Development
PSY 110 Life Span Development
Close - PSY 150 General Psychology
PSY 150 General Psychology
Close - PSY 230 Biological Psychology
PSY 230 Biological Psychology
Close - PSY 237 Social Psychology
PSY 237 Social Psychology
Close - PSY 239 Psychology of Personality
PSY 239 Psychology of Personality
Close - PSY 241 Developmental Psychology
PSY 241 Developmental Psychology
Close - PSY 265 Behavior Modification
PSY 265 Behavior Modification
Close - PSY 281 Abnormal Psychology
PSY 281 Abnormal Psychology
Close - SOC 210 Introduction to Sociology
SOC 210 Introduction to Sociology
Close - SOC 213 Sociology of the Family
SOC 213 Sociology of the Family
Close - SOC 220 Social Problems
SOC 220 Social Problems
Close - SOC 225 Social Diversity
SOC 225 Social Diversity
Close - SOC 240 Social Psychology
SOC 240 Social Psychology
Close - SOC 242 Sociology of Deviance
SOC 242 Sociology of Deviance
Close
Frequently Asked Questions
You will need to follow the general enrollment process for GTCC. During the advising process you will have the opportunity to indicate your desire to study within this curriculum. Your advisor will help you sign up for the specific courses you need.
Harold Cox, Instructor
(336) 334-4822, ext. 50116
hwcox@gtcc.edu
James Thompson, Instructor
(336) 334-4822, ext. 55073
jcthompson@gtcc.edu
Financial aid is available if you qualify. Please visit the Financial Aid web page or contact the Financial Aid office at 336-334-4822 Option 3.
No. All software needed to complete this degree is free to students. You will learn to use several professional computer software applications during the completion of this degree. These are the standard used in the industry.
Students will need a set of studio quality headphones and storage media for projects. All textbooks and a simple tool kit are available in the Titan Bookstore. This is a work- related industry, so we ask that you dress appropriately. Closed-toed shoes and long pants are required for lab work. Safety First!
You will need a PC running the Windows operating system. An Apple brand computer running the MacOS operating system will not support some the software you are required to use. If using a Mac, please ensure you can dual boot to Windows or use a virtualization application (such as Virtual Box) for Windows applications.
Yes, this program is offered entirely online as part of our eDegree Program or available at our High Point Campus.
Upon earning their AAS degree in Simulation and Game Development, students have gained employment in many areas of IT including Game Design, Game Programming, Computer Programming, Computer Simulation Development, and even starting their own mobile game development business.